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Her safety. His mission.

Shelter (2026)

Runtime: 107 min
Release date: 28/01/2026
Production countries: United States of America, United Kingdom
Production companies: Black Bear Pictures, Punch Palace Productions, CineMachine, Stampede Ventures
Overview
A man living in self-imposed exile on a remote island rescues a young girl from a violent storm, setting off a chain of events that forces him out of seclusion to protect her from enemies tied to his past.
Ric Roman Waugh profile photo
Ric Roman Waugh
Director
Cast
Jason Statham profile photo
Jason Statham
as Mason
Bodhi Rae Breathnach profile photo
Bodhi Rae Breathnach
as Jesse
Naomi Ackie profile photo
Naomi Ackie
as Roberta
Daniel Mays profile photo
Daniel Mays
as Booth
Harriet Walter profile photo
Harriet Walter
as Prime Minister Fordham
All trailers
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Shelter

"the first great action film of the year"

Video: YouTube
Duration: 00:15
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Hold On

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Duration: 00:16
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This is Michael Mason

Video: YouTube
Duration: 00:35
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one week out

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Duration: 00:09
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Outrun

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Duration: 00:31
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“Become The Shelter” Fortnite Gameplay Trailer

Video: YouTube
Duration: 00:48
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only in theaters january 30

Video: YouTube
Duration: 00:25
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two weeks

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Duration: 00:08
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Mission

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Duration: 00:20
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Unshackled

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Duration: 00:20
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Protect

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Duration: 00:20
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only in theaters january 30

Video: YouTube
Duration: 00:15
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Weapon

Video: YouTube
Duration: 00:30
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Precision

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Duration: 00:30
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Elite Operative

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Duration: 00:30
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in theaters january 30

Video: YouTube
Duration: 00:15
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in theaters january 30

Video: YouTube
Duration: 00:18
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in theaters january 30

Video: YouTube
Duration: 00:22
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one month

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Duration: 00:09
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Shelter | Official Trailer | Only In Theaters January 30

Video: YouTube
Duration: 02:29
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Shelter

Official Trailer

Video: YouTube
Duration: 02:39
Reviews
Author: Geronimo1967
I’ve always loved the idea of living in a remote Scottish lighthouse where the weather could close in and cut me off from everything and everyone - with, of course, wifi and all the conveniences of home. “Mason” (Jason Statham) has had the same idea - only minus the mod cons, and survives frugally thanks to a weekly delivery from a trawler man (Michael Schaefer) and his young neice “Jessie” (Bodhi Rae Breathnach). She takes pity on this lonely stranger, tries to engage with him and then on one very stormy day gets more than she bargained for ending up stuck with him. She’s injured, so he reluctantly sets off to the mainland where he finds a remarkably well stocked shop. What we know from this short trip is that he was also picked up by the omnipresent “THEA”. That is a covert government snooping system that illegally hacks into everyone’s kit and enables the unscrupulous “Manafort” (the entirely unmenacing Billy Nighy) and his MI6 snoops to keep track on everyone. His face initiates a full scale alert and swiftly his island has some heavily armed unwelcome visitors. Of course, they are no match for his ninja skills, but now he has the young “Jessie” to worry about too as he sets off to keep her safe and seek his revenge on the puppet-master about whom we gradually learn more. Aside from drastically increasing the murder rate of Scotland’s (well Ireland’s, actually) rural fishing/farming/forestry communities, this is a standard vehicle for a Statham who didn’t really need to learn any lines and who really only reprises roles we’ve seen from him plenty of times before. It’s one set-piece combat scene, or car chase, followed by another before it culminates in a conclusion that makes me glad my nightclubbing days are over. Breathnach offers quite a natural performance and he is quite a charismatic actor, is Mr. Statham - just don't be surprised by the predicable but enjoyable enough limitations of what this offers.I’ve always loved the idea of living in a remote Scottish lighthouse where the weather could close in and cut me off from everything and everyone - with, of course, wifi and all the conveniences of home. “Mason” (Jason Statham) has had the same idea - only minus the mod cons, and survives frugally thanks to a weekly delivery from a trawler man (Michael Schaefer) and his young neice “Jessie” (Bodhi Rae Breathnach). She takes pity on this lonely stranger, tries to engage with him and then on one very stormy day gets more than she bargained for ending up stuck with him. She’s injured, so he reluctantly sets off to the mainland where he finds a remarkably well stocked shop. What we know from this short trip is that he was also picked up by the omnipresent “THEA”. That is a covert government
Author: MovieGuys
"Shelter" is, with one notable exception, a rather uninspiring action thriller. I'll start by saying I like Jason Statham, but really, for my money, the shining light in this otherwise rather dull film is Bodhi Rae Breathnach. She shines as the young girl Stratham sets out to save when she gets embroiled in his past life in the world of assassination and espionage. Looking beyond her performance, most other aspects of this film feel leaden, forced and predictable. Pacing is off too, with a lead-in that's far too drawn out for what is at its core an action film. In summary,"Shelter" does offer up a few shining moments that showcase new talent, but little else worthy of mention. A mediocre watch."Shelter" is, with one notable exception, a rather uninspiring action thriller. I'll start by saying I like Jason Statham, but really, for my money, the shining light in this otherwise rather dull film is Bodhi Rae Breathnach. She shines as the young girl Stratham sets out to save when she gets embroiled in his past life in the world of assassination and espionage. Looking beyond her performance, most other aspects of this film feel leaden, forced and predictable. Pacing is off too, with a lead-in that's far too drawn out for what is at its core an action film. In summary,"Shelter" does offer up a few shining moments that showcase new talent, but little else worthy of mention. A mediocre watch.
Author: Sierbahnn
Thoroughly enjoyable Jason keeps making this movie over and over, and they are getting more and more refined. This is the Beekeper, sort of. A Working Man, sort of. The Mechanic, Transporter, and so on. And he does it well. His costar Bodhi is amazing, and with Bill as the anchor for plot the composition is solid. The action is great, the direction solid, the shots on point. I liked this a lot. It is not high cinema, and noone expects it to be. But it is good.Thoroughly enjoyable Jason keeps making this movie over and over, and they are getting more and more refined. This is the Beekeper, sort of. A Working Man, sort of. The Mechanic, Transporter, and so on. And he does it well. His costar Bodhi is amazing, and with Bill as the anchor for plot the composition is solid. The action is great, the direction solid, the shots on point. I liked this a lot. It is not high cinema, and noone expects it to be. But it is good.
Author: Wuchak
**_A one-man-army off the coast of Scotland takes a girl under his wing_** This is basically Rambo or Die Hard in the UK, starring Jason Statham, albeit with him sort of teaming up with a young adolescent girl, played by Bodhi Rae Breathnach (she was three months shy of 14 years-old when shooting ended). It’s like the drama/adventure “Wildlike” (2014) if it were an action flick taking place on the British Isles. The opening at the remote lighthouse on a rocky coast is reminiscent of Kirk Douglas’ “The Light at the Edge of the World” from 55 years earlier. Thankfully, the setting isn’t one-dimensional and effectively shifts as the story progresses. There are constant thrills with ocean rescues, booby traps, gunfights, car chases and mano-a-mano fights. It helps that human interest is added with the developing spiritual father/daughter relationship of the protagonists. Another plus is the lens into modern-day surveillance technology and how easy it is for those on the other side of the cameras to track you in any urbanized area. It runs 1h 47m and was shot Feb-May 2025 south of Dublin in County Wicklow, Ireland (including the Scottish island) accompanied by drone shots of Lamb Island in the Firth of Forth, Scotland; as well as London and northwest of there in Buckinghamshire, England; and Ronda in southern Spain. GRADE: B+/A-**_A one-man-army off the coast of Scotland takes a girl under his wing_** This is basically Rambo or Die Hard in the UK, starring Jason Statham, albeit with him sort of teaming up with a young adolescent girl, played by Bodhi Rae Breathnach (she was three months shy of 14 years-old when shooting ended). It’s like the drama/adventure “Wildlike” (2014) if it were an action flick taking place on the British Isles. The opening at the remote lighthouse on a rocky coast is reminiscent of Kirk Douglas’ “The Light at the Edge of the World” from 55 years earlier. Thankfully, the setting isn’t one-dimensional and effectively shifts as the story progresses. There are constant thrills with ocean rescues, booby traps, gunfights, car chases and mano-a-mano fights. It helps that human
Author: shauny33
I enjoy most Jason Statham films because I know what to expect. And when I'm in that mood, his films do a better job than most at this level. But as a Jason Bourne fan, it was hard not to notice that 'Shelter' unashamedly used incredibly similar plot and philosophical devices, characters and even dialogue. These distractions made me chuckle, not frown. Had this been made by Paul Greengrass himself, and with better actors and sharper dialogue, it may have been a smashing film worth a point or two more. As it is, a solid seven for being delightfully entertaining. (Bill Nighy dialled his performance in, though. I have never seen him so hammy.)I enjoy most Jason Statham films because I know what to expect. And when I'm in that mood, his films do a better job than most at this level. But as a Jason Bourne fan, it was hard not to notice that 'Shelter' unashamedly used incredibly similar plot and philosophical devices, characters and even dialogue. These distractions made me chuckle, not frown. Had this been made by Paul Greengrass himself, and with better actors and sharper dialogue, it may have been a smashing film worth a point or two more. As it is, a solid seven for being delightfully entertaining. (Bill Nighy dialled his performance in, though. I have never seen him so hammy.)
News
In An Unaffordable World, The Future Is Friendslop
Source: https://www.gamespot.com

In An Unaffordable World, The Future Is Friendslop

Gaming has never been more expensive. We're here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . You don't need me to tell you things are getting more expensive. Unless you're incredibly wealthy, you're already feeling the pinch. The world is less affordable, from groceries to gas to rent to, yeah, even video games. For the first time, consoles aren't getting cheaper over a generation: They're skyrocketing in price . While the price of games themselves stagnated for a long time, they're now moving rather quickly, with $70 and even $80 games becoming the new normal, and that's before you launch the games to find season passes, cosmetics shops, and other add-ons meant to entice you to spend further. There are a lot of reasons this is happening , but if you add it all up, it's simply more expensive to play games right now. But in one corner of the gaming landscape, a certain trend feels future-proofed for our unaffordable world. Friendslop, the sometimes-derogatory, sometimes-favorable term for a particular type of co-op game, is still rising in popularity since the pandemic. Games such as Lethal Company , Among Us , and Peak have dominated social media over the last half-decade, and they're inspiring a wave of games like them that are broadly approachable, relatively affordable, and highly social. For GameSpot's Cheap Week , I spoke to a handful of teams making games that one could call friendslop, to find out how studios are viewing the opportunity--and sometimes unseen obstacles--of creating social games for players on a budget. Among other qualifying traits, it's their price that's defining what this genre is even becoming. Friendslop games ought to be priced in the"impulse range," RetroStyle Games, the team behind the REPO-inspired (and butt-obsessed) Last Pirates: Die Together , told me via email. The impulse range speaks to comments made by Peak co-creator Nick Kaman, who believes that, psychologically, a game priced at $8 is still $5, but at $10 people start to question whether they ought to buy it. Many friendslop games are priced to match this thinking, and it's part of what's helped the genre grow so rapidly."[Kaman] is right," RetroStyle said,"and in co-op, it's even stronger, because nobody does that math alone. Four copies for less than one AAA deluxe skin feels like a joke you can afford. Under $10, the purchase is an impulse; over $10, the group chat starts scheduling a discussion. I think we’ve all been there, where you just gift whole four-packs just to end the debate. That's the zone this genre lives in." The same rationale is on the minds of the developers at Hexateam for Exorcist Hotline , a co-op game that combines Phasmophobia-like ghost-hunting with friendslop elements. Bandit Trap Lethal Company Headliners"It’s become clear that players don’t treat prices below $10 as investments that need to pay off, but rather as cheap entertainment," the studio said in an email."In a market where having multiple players is key, making it easy to convince friends to buy the game you like is key. And when your game costs less than a night in a pub, it becomes easier." One reason friendslop games can be sold for cheap is that they're often mechanically simple. Games like REPO and Headliners have outsold major releases we heard about for years while they were in production, and those friendslop frontrunners did it with little to no pre-release marketing and with just a fraction of the time and money spent to get them to the finish line. While AAA game budgets and schedules balloon beyond comprehension, it's often a friendslop game's simplicity that carries it to such enormously successful heights, which feel even greater when you didn't need to sell a AAA-level number of copies for the project to make financial sense."The Peak lifting-people-up mechanic is so fucking genius. That makes the game," Lazy River 's Mike Boxleiter told me over a Zoom call."You can bounce your friends, and you can throw them stuff, I guess. And outside of that, it's just the mechanic of lifting people up. Like that's the shoot-dodge from Max Payne: the thing that you do over and over again that makes the experience sing for whatever reason." The more I spoke to teams in this realm, the clearer it became how they all look up to Peak as, though not the genre's progenitor, perhaps its greatest success story so far."[Peak co-developers] Aggrocrab and the Landfall roster understand better than almost anyone that a simple, fun concept can be more important than any other factor," the team behind the demonic cooking sim Happy's Humble Burger Cult told me. Boxleiter said his team is intentionally seeking a deeper experience for Lazy River, a game about building a defensible raft and fighting off zombified patrons with pool noodles to survive in a water park, but he admits, if you're seeking a more mainstream audience, Peak's way of leaving no players behind due to skill level is key. Players understand the setup right away, and as they're met with more friction over time, it's not due to mechanical complexity or scope. Often, it's due to your friend nudging you off a mountain because they thought it'd be funny."I think with friendslop, it's all about being able to touch each other and fuck with each other or help each other in physical ways," Boxleiter told me. It's true; physics-based mishaps are nearly definitional at this stage in the genre's lifespan, with more examples coming out all the time, such as the upcoming game from Dwarven Brothers, We Are So Cooked , in which players must work together to dispose of a dead body without getting caught, or Koro Games' Friendly Steps , in which players try to stumble home after a night of heavy drinking. It's in these mechanics where some unpredictability--some jank--is a feature, not a bug. And as it's so welcome in this space, the time to polish a game can be reduced. You don't have to nail the physics of carrying a corpse through a crowded hotel or picking up your piss-drunk pal from the pavement. Players want it to be messy, because messy is funny. All of these components help future-proof the genre for our ongoing affordability crisis. Developers enjoy shortened timelines and less overhead, and can ultimately sell their highly social, often laugh-out-loud funny games for cheaper, because you're likely selling them in groups at a time. When done well, you're giving players memorable nights with their pals from the comfort of their homes in a world that feels like it costs $100 just to walk out your front door sometimes. Friendly Steps We Are So Cooked Lazy River And because of the viral nature of these games, it's not only more realistic to think you might recoup what you spend on making a game; the biggest winners wind up being massive and open up new avenues for their creators, like how Innersloth's enormous success with Among Us led to Outersloth, its burgeoning publishing label. But for all the key components that make friendslop the wave of the future, there's one aspect that's maybe less cited but will become even more relevant in years to come: hardware specs. With the intentional jank and limited mechanics often comes a stylized, usually cartoonish look and simplified art direction to friendslop games. This tends to mean a game isn't so demanding on your hardware because it's not full of high-end, photorealistic visuals, which is well-timed, since few players can afford new, more powerful devices right now. Many players will be priced out of upgrading their PCs for a while. I've wondered if manufacturers of the next generation of consoles are either quietly delaying their creations to a possibly cheaper future, or racing them out sooner to avoid needing to increase their prices even more . The longer we get into the affordability crisis, the more I expect lower-spec machines like the Steam Deck and Nintendo Switch to become developers' target specs. People who own them may be more mindful of playing games that run on their lower-spec devices--or, as the We Are So Cooked team comically put it, on"non-NASA-supplied hardware." In turn, devs will need to plan for those platforms ahead of time, not try to make them run well on those platforms later. Essentially, low-spec machines may become the primary target, not the afterthought where a team then makes technical concessions other platforms didn't require. But friendslop games don't ask much of your platform. They're lower-spec by design, and so just as they appeal to players of all skill levels, are extremely affordable, and work wonders as memory-making machines for you and your buddies, they're also more broadly playable. The lowest-spec player in your group isn't left behind. Grain Rot Last Pirates: Die Together Happy's Humble Burger Cult"If you want your game to be accessible, you have to be realistic and look at the hardware people are actually playing on," Beck and Branch Games, the team behind the highly wishlisted and newly released Grain Rot , told me."On consoles, this has always been straightforward because you know the exact specs everyone is using. On PC, the best resource is the Steam Hardware Survey. By analyzing that data alongside the game we want to make, it’s all about finding a balance between fidelity and system requirements." Picomy co-founder and creative director Michael Balm explained how his team approached this problem for Bandit Trap , a 3v1 PvP game with friendslop leanings that basically plays like the movie Home Alone."Because we started as a mobile-game developer, we still carry that mindset of being careful with performance and avoiding overly demanding technology. We do think it's important to make games that are accessible to as many players as possible, especially as people keep their hardware for longer." Still, friendslop isn't just the trend today because those games are cheap fun and they run on potatoes. As Koro Games' Vlad Koro put it, they're a response to something else, too."In our team discussions, we realized that these games serve another crucial purpose: They are a shelter from modern 'tryhard' live-service titles," Koro said."Players are exhausted from competitive, stressful, high-stakes games where a single mistake leads to toxic teammates yelling at you. Modern gamers need a place to just hang out with friends without the extra anxiety, to laugh at funny physics, and to unwind after a hard day." In Koro's eyes, games like his and others in this realm are not only a reaction to poor affordability, but also"loneliness and burnout." Like any trend in gaming, the supply runs the risk of outpacing the demand. There are so many friendslop games now that the teams I spoke to for this story, plus the several hugely successful games I mentioned throughout, are merely a small fraction of the many friendslop games that have released or are in production. As I was writing this feature, I have had two more examples hit my inbox today alone, and though Steam doesn't (yet) have a friendslop label, you can see dozens of them are on the way with just a few minutes of browsing. Peak found enormous success, but replicating that requires a lot more than a similar look and feel. While players are drawn to the genre because its games are cheap, disposable fun, developers know the stakes are different for them."Survivorship bias makes people think all kinds of new trends are 'life hacks' or easy money--this is simply not true," Hexateam told me."For every successful friendslop game that earns millions, there are 10 friendslop games that no one has ever heard about." As the Dwarven Brothers put it, when it comes to game design, there's a moment and then there's a loop , and understanding the difference so you can create the latter can be a challenge."It's easy to make something chaotic once," the team said."It's much harder to make that chaos readable, replayable, and consistently funny without becoming repetitive or frustrating." Boxleiter said the current friendslop trend is reminiscent of the early"gold rush" on iOS."Anytime you have a new format pop up, and a lot of games come out quickly that do really well, [people think] there was an underserved niche," he said."But once you start getting it more mature, you're going to have a lot of people who are chasing that niche and aren't hitting quality targets or not making something interesting enough. [...] There's going to be some heartbreak for teams who thought that it was going to be an easy route to success. I've been there before." For more on my talk with studios working in the"friendslop" world, read what they think of the questionable genre label itself .
‘Our Loves’: Director Avi Nesher on His October 7 Film, Netanyahu and Boycotts Over Israeli Art
Source: https://variety.com

‘Our Loves’: Director Avi Nesher on His October 7 Film, Netanyahu and Boycotts Over Israeli Art

The terror attacks of Oct. 7, 2023, wherein Hamas and other Palestinian militants poured across the Gaza-Israel barrier into southern Israel, attacking 21 communities and killing 1,195 Israelis and foreign nationals (and abducting an additional 251 people), have been revisited a number of times via documentaries (“We Will Dance Again”) and miniseries (“One Day in [...]
Diane Warren Attempts 18th Oscar Nomination, Adopts 2nd Viral Runaway LA Farm Animal
Source: https://stereogum.com

Diane Warren Attempts 18th Oscar Nomination, Adopts 2nd Viral Runaway LA Farm Animal

One of Hollywood's proudest traditions is nominating big-deal songwriter Diane Warren for the Best Original Song Oscar and then not giving her the award. Last year, Warren broke an Academy record, racking up 17 nominations and zero wins, which means our ranked list of Oscar-nominated Warren songs is woefully out of date. Warren's last nomination was for"Dear Me," a Kesha-sung ballad from a documentary called Diane Warren: Relentless . That film's title has been conclusively proven true, since Warren is now back in the Oscar race. The post Diane Warren Attempts 18th Oscar Nomination, Adopts 2nd Viral Runaway LA Farm Animal appeared first on Stereogum .
Jason Statham Rips a Guy’s Face Open With a Padlock in Mutiny
Source: https://www.vulture.com

Jason Statham Rips a Guy’s Face Open With a Padlock in Mutiny

Jason Statham rips a guy’s face open with a padlock in his new film, ‘Mutiny,’ in one of many gleefully imaginative bursts of violence.
Mutiny leaked on Prime Video ahead of theatrical debut sparks streaming speculation
Source: https://headtopics.com

Mutiny leaked on Prime Video ahead of theatrical debut sparks streaming speculation

Jason Statham's upcoming film Mutiny was briefly uploaded to Prime Video before its scheduled cinema release, prompting debate over its digital launch window and potential box office impact.
When Is Jason Statham’s Mutiny Getting Its Digital & Streaming Release Date?
Source: https://www.comingsoon.net

When Is Jason Statham’s Mutiny Getting Its Digital & Streaming Release Date?

Fans are curious about Mutiny’s digital release date. The Jason Statham starrer follows Cole Reed, whose life turns upside down when he is framed for killing his billionaire boss. As a result, he sets out for revenge against those responsible, who are on a container ship. Ahead of its premiere in theatres, many wish to [...] The post When Is Jason Statham’s Mutiny Getting Its Digital & Streaming Release Date? appeared first on ComingSoon.net - Movie Trailers, TV & Streaming News, and More .